package com.sunmouse.toolkit.util;

import android.graphics.Color;

/**
 * Created by Administrator on 2017/10/12 0012.
 */
public class Constants {
    /**
     * color mData
     */
    public static final int[] Colors={
            Color.argb(255,255,0,0),
            Color.argb(255,0,255,0),
            Color.argb(255,0,0,255),
            Color.argb(255,255,255,255),
            Color.argb(255,0,255,255),
            Color.argb(255,255,0,255),
            Color.argb(255,255,255,0),
            Color.argb(255,0,0,0),
            Color.argb(255,100,255,255),
            Color.argb(255,255,100,255),
    };
    public static final int[] Colors_Sub={
            Color.argb(10,255,0,0),
            Color.argb(10,0,255,0),
            Color.argb(10,0,0,255),
            Color.argb(10,255,255,255),
            Color.argb(10,0,255,255),
            Color.argb(10,255,0,255),
            Color.argb(10,255,255,0),
            Color.argb(10,0,0,0),
            Color.argb(10,100,255,255),
            Color.argb(10,255,100,255),
    };
    public static final int[] ShaderColors={
            Color.argb(255,200,0,0),
            Color.argb(255,0,200,0),
            Color.argb(255,0,0,200),
            Color.argb(255,200,200,200),
            Color.argb(255,0,200,200),
            Color.argb(255,200,0,200),
            Color.argb(255,200,200,0),
            Color.argb(255,0,0,0),
            Color.argb(255,100,200,200),
            Color.argb(255,200,100,200),
    };




}
